{"id":13,"date":"2011-10-31T12:27:35","date_gmt":"2011-10-31T16:27:35","guid":{"rendered":"http:\/\/isometro.com\/brianglass\/?page_id=13"},"modified":"2015-08-24T10:25:42","modified_gmt":"2015-08-24T14:25:42","slug":"my-cv","status":"publish","type":"page","link":"http:\/\/isometro.com\/brianglass\/my-cv","title":{"rendered":"Brian&#8217;s CV"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>Brian Glass<\/strong><br \/>\n443 Huff Creek Trail, Amherst, VA 24521\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1513 Edenhurst Ave., Cary, NC 27513<br \/>\n434.946.7027 \u00a0 <a title=\"brianglass74@gmail.com\" href=\"mailto:brianglass74@gmail.com\">brianglass74@gmail.com<br \/>\n<\/a><a href=\"http:\/\/isometro.com\/brianglass\/wp-content\/uploads\/2015\/08\/BrianGlassResume.pdf\" target=\"_blank\">Download Resume<\/a>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<a href=\"https:\/\/www.linkedin.com\/in\/btglass\" target=\"_blank\"> LinkedIn<\/a><\/p>\n<p style=\"text-align: center;\"><strong>Career Summary<\/strong><br \/>\nCertified Scrum Master and Project Manager with a background in Art Direction and Graphic Design with over 18 years experience in software development as well as print and e-media. Skilled in creating quality products on limited budgets. Proven ability to support multiple projects while meeting time-critical deadlines.<\/p>\n<p style=\"text-align: left;\"><strong>Key Competencies<\/strong><br \/>\n\u2022 Multi-Project Supervision<br \/>\n\u2022 Outsourcing management<br \/>\n\u2022 Team Building<br \/>\n\u2022 Multimedia Branding and Concept Direction<br \/>\n\u2022 Liaising Between Executives and Development Levels<\/p>\n<p style=\"text-align: left;\"><strong>Skills<\/strong><br \/>\n\u2022 Development Methodology: Agile, Waterfall, Kanban<br \/>\n\u2022 Software: Adobe Creative Suite, MS Office, MS Project, Maya, Unity for iOS and Android development<br \/>\n\u2022 Additional Tools: Jira, DevSuite Project Management Tool, Hansoft Project Management Tool, Perforce, Confluence, Visio<\/p>\n<p style=\"text-align: left;\"><strong>Professional Experience<\/strong><\/p>\n<p>TRC Family Entertainment, Ltd June 2013 &#8211; September 2014<em><br \/>\nScrum Master and Art Producer<\/em><br \/>\n\u2022 Published Titles: <em>Waggle Pop!<\/em> (iOS mobile), <em>Wishingtooth Wishmaker<\/em> (iOS and Android tablet), <em>The Wishingtooth Storybook Adventure<\/em> (iOS and Android tablet), <em>Wiggle Saves the Circus<\/em> (iOS and Android tablet)<br \/>\n\u2022 Organized 20 member art department, consisting of animators, environment artists, character artists, concept artists, and technical artists, into a company-wide service provider, using Kanban as the primary methodology for delivering on time.<br \/>\n\u2022 Managed and prioritized production schedule for Art, Marketing, Video, and Writing Departments, consistently hitting milestone and sprint deliverables.<br \/>\n\u2022 Assisted Art Director in departmental art reviews and interviewing potential hires.<br \/>\n\u2022 Entered and oversaw Jira tickets from creation to completion for all art tasks.<br \/>\n\u2022 Tracked and distributed meeting action items and impacts to development schedule.<br \/>\n\u2022 Compiled daily walkthrough reports and weekly status reports for company-wide distribution.<br \/>\n\u2022 Created departmental process documentation.<\/p>\n<p>TRC Family Entertainment, Ltd. 4\/2012 &#8211; 6\/2013<em><br \/>\nScrum Master and Associate Producer <\/em><br \/>\n\u2022 Managed the Scrum process (including, but not limited to, milestone and sprint planning, helping teams with story point estimations, daily standups, backlog grooming, removing impediments, and retrospectives) and provided training for the entire studio, comprising 6+ multi-disciplinary teams, resulting in continually increased productivity and iteration via Agile development.<br \/>\n\u2022 Created accurate project metrics that were maintained by the teams to include sprint burndowns, and costs per story point.<br \/>\n\u2022 Encouraged and enabled adjustments and adaptations by all teams based on retrospectives.<br \/>\n\u2022 Negotiated contracts with outsource agencies, monitoring their progress, and providing feedback.<br \/>\n\u2022 Analyzed statistical data to pinpoint shortfalls to adjust resources and scope.<br \/>\n\u2022 Strategized with CTO and CCO to establish and adhere to deliverable project milestones.<br \/>\n\u2022 Lead company-wide meetings of 80+ employees.<br \/>\n\u2022 Spearheaded development post-mortems, giving voice to the development team for executive review.<br \/>\n\u2022 Organized and facilitated bimonthly sprint reviews between key stakeholders and teams.<br \/>\n\u2022 Prepared production reports for quarterly board level reviews.<br \/>\n\u2022 Developed and presented company production schedules to CEO.<br \/>\n\u2022 Worked closely with QA department to prioritize and track bugs.<br \/>\n\u2022 Identified development and localization needs, performing due diligence with potential partners.<\/p>\n<p>CCP Games | White Wolf Publishing 6\/1996-12\/2011<em><br \/>\nArt Director and Senior Graphic Designer<\/em><br \/>\n\u2022 Art Direction\/Graphic Design credits in over 100 print products. Lead role in creating and<br \/>\nmaintaining the visual integrity of Exalted, one of White Wolf\u2019s best selling tabletop game lines.<br \/>\n\u2022 Managed outsource artwork pipeline: Negotiated with and hired artists to create art and graphics to fit the needs of the products. Reviewed sketches and provided feedback. Supervised art integration into the final products. Managed contracts and pay schedules to ensure payment in a timely manner.<br \/>\n\u2022 Approved items produced by vendors for merchandise and licensing.<br \/>\n\u2022 Designed book covers and interiors for numerous in-house and external company publications.<br \/>\n\u2022 Created design elements for print products, e-publishing, and web using Adobe Creative Suite.<br \/>\n\u2022 Collaborated with authors and editors to create evocative descriptions and successfully integrated executive level feedback into final products to promote artist creativity.<br \/>\n\u2022 Implemented new technologies to advance the company\u2019s electronic publishing division.<br \/>\n\u2022 Created ad placements in computer and game-related magazines, PoP displays, promotional brochures, posters, and animated web banners.<\/p>\n<p style=\"text-align: left;\"><em>Senior Quality Assurance Lead<\/em> and Playtest Coordinator<br \/>\n\u2022 Published AAA Titles: <em>EVE: Online Apocrypha<\/em> (3\/09), <em>EVE: Online Incarna<\/em> (6\/11)<br \/>\n\u2022 Scrum Master in an Agile-based environment.<br \/>\n\u2022 Managed two five-member multi-disciplinary teams\u2019 daily progress.<br \/>\n\u2022 Organized and facilitated the recruitment of testers in-house and in CCP\u2019s international offices for pre-alpha playtests of the PC MMO World of Darkness and the console-based DUST514 FPS.<br \/>\n\u2022 Collaborated with designers and programmers to identify and resolve potential obstacles.<br \/>\n\u2022 Overall quality gatekeeper and decision maker on completion of team features.<br \/>\n\u2022 Worked closely with programmers and content designers to correct bugs or issues that occurred.<br \/>\n\u2022 Trained and mentored QA members in best practices.<br \/>\n\u2022 Liaised between departments to identify and resolve production obstacles, presented testing feedback and problem-solved.<br \/>\n\u2022 Streamlined and managed level design smoketests.<br \/>\n\u2022 Built a positive and fun work atmosphere.<br \/>\n\u2022 Created walkthrough and regression testing process documentation.<\/p>\n<p style=\"text-align: left;\">Freelance Graphic Design and Art Direction 2001-Present<br \/>\n\u2022 Outsource art management and layout and design for the following clients: <a title=\"By Night Studios\" href=\"http:\/\/www.bynightstudios.com\/\" target=\"_blank\">By Night Studios<\/a>, <a title=\"CCP Games\" href=\"http:\/\/ccpgames.com\" target=\"_blank\">CCP Games<\/a>, <a href=\"http:\/\/www.drivethrurpg.com\" target=\"_blank\"> Drivethrurpg.com<\/a>, <a href=\"http:\/\/www.icv2.com\" target=\"_blank\"> ICv2.com<\/a>, <a href=\"http:\/\/www.margaretweis.com\/\" target=\"_blank\"> Margaret Weis Productions<\/a>, <a href=\"http:\/\/www.theonyxpath.com\" target=\"_blank\"> Onyx Path Publishing<\/a>, and <a href=\"http:\/\/www.pelgranepress.com\/\/\" target=\"_blank\"> Pelgrane Press, Ltd.<\/a><\/p>\n<p style=\"text-align: left;\"><strong>Achievements and Awards<\/strong><br \/>\n2014 Professional Scrum Master Certification (PSM I)<br \/>\n2014 Scrum Fundamentals Certification<br \/>\n2013 Guest Lecturer at the University of Malta<br \/>\n2011 MMORPG.com\u2019s Game of the Year \u2014 <em>EVE Online (Incarna expansion)<\/em><br \/>\n2009 MMORPG.com\u2019s Game of the Year \u2014 <em>EVE Online (Apocrypha expansion)<\/em><br \/>\n2009 Silver ENnie award \u2014 <em>The Art of Exalted<\/em><br \/>\n2006 ENnie Honourable Mention for Best Production Values \u2014 <em>Exalted<\/em><br \/>\n2006 Inquest Gamer Fan Award for Best CCG Expansion \u2014 <em>Vampire: The Eternal Struggle (3rd edition) CCG<\/em><\/p>\n<p style=\"text-align: left;\"><strong>Education<\/strong><br \/>\nJames Madison University<br \/>\nBachelor of Business Administration, Marketing<br \/>\nAwarded 5\/96<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Brian Glass 443 Huff Creek Trail, Amherst, VA 24521\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1513 Edenhurst Ave., Cary, NC 27513 434.946.7027 \u00a0 brianglass74@gmail.com Download Resume\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 LinkedIn Career Summary Certified Scrum Master and Project Manager with a background in Art Direction &hellip; 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